![]() It takes an hour or two for the game to really get going and start throwing out its best narrative hooks, and during those hours there’s an awful of brown dust to look at and plodding about. The most generous term I could use for The Invincible’s pacing is slow-burn, but truthfully it’s more like a glacial trudge. And then, of course, there’s Yasna’s own memory loss, a classic storytelling trope that works well here because of how it ties into the narrative. Its dunes and mountains hide metallic pipes that seemingly infect the entirety of its mantle, while Yasna’s crewmates appear to be suffering from some sort of mental malady. His calm and collected tones help keep Yasna grounded in her journey, and he acts as someone to bounce her philosophical and biological musings off of.Īs Yasna explores the planet and locates her missing comrades, she slowly comes to realise that there’s a lot more to Regis III than initially meets the eye. Her other crew members are scattered around the landscape, but she’s not entirely alone as it doesn’t take her long to find a radio and contact Novik, the ship’s Astrogator. She awakens to on the surface of Regis III with little memory as to how she got there. ![]() Yasna herself is a plucky, likeable lead character trying to deal with a horrible situation. But I think the choice to swap over to an astrobiologist is a smart one because it allows the writers to delve a little deeper into the themes that The Invincible deals in. The novel, in my limited knowledge, is told through the eyes of a different protagonist onboard the Invincible itself. She’s a scientist, and The Invincible’s story is told through that perspective. That career tells you a lot about what to expect: she’s not a soldier, an adventurer or a superhuman. More specifically, you play as Yasna, an astrobiologist. But let’s all appreciate the fact that books are rarely ever adapted into videogames, making The Invincible somewhat special. This may be a perfect adaption of Lem’s work, but on the other hand, it could have almost nothing in common except the name. ![]() I’ve never read it, and while I did do some research about its themes and impact within the world of science fiction, I’m not going to compare the game to the source material too much. Let me be transparent: I know nothing of the original novel. In the end, there’s an engaging story being told in The Invincible, but one that’s only for patient players because even by the genre’s standards, it can be a slow game. It falls squarely into the ‘walking-sim’ category of game, putting the emphasis firmly on telling a story while you slowly ambulate around the world, soaking in the sights and occasionally flipping a switch or making a decision that may impact the story. ![]() Based on the 1976 hard sci-fi novel of the same name written by Stanislaw Lem, The Invincible is a narrative-driven mystery set on an alien planet. ![]()
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